Adam Hickey Minneapolis, most days.

Senior Product Designer

Product design for software that got complicated.

Twenty years in enterprise software taught me where judgment matters. Now I design how people and coding agents build together.

  • Design systems that people and agents build from
  • Prototypes working ones, built with Claude Code
  • Accessibility built in, not bolted on
  • Complex workflows operational software, up close
  • Agent boundaries what it does alone, what needs a person
  • Research through to shipped product
Cargill
CBRE
Dr Pepper
Intel
Lund
Toro

Selected work

Three accounts that show the whole job: understand a complicated system, find the real decision, get product and engineering around it, and carry it into something that works.

Lab · current exploration

When coding agents join the team, where does design judgment go?

Into the rules, the boundaries, and the decisions that still need a person.

As agents do more of the work, human judgment becomes the design challenge. Agent Review is a working prototype for supervising coding agents without reviewing every action: it tells apart what an agent can finish on its own, what needs a person’s judgment, and what needs explicit approval.

Read the case study Open Agent Review (opens in a new tab)

Automation found no errors. Judgment found a question.

  1. Automated checks Lint Pixels Accessibility All passed. Nothing on the screen moved.
  2. Still open One red means a failure and a replaced plan. The checks can’t choose the fix.
  3. Needs judgment Replaced valuePlan Starter , now Growth FailurePayment failed Separate them, or keep the familiar red? Separate the meanings Recommended Keep the red for now
  4. Kept, with its reason The decision and why stay with the work. Three more changes follow it.
Read the case study.

Also in the lab: Deploy Console · Dispatch Cockpit, and the lab index.

What changes when agents can build

01

For most of my career, design ended at the handoff.

I drew the blueprint. Someone else built it. Months later, we found out what survived the translation.

02

Now the building is the fast part.

I build what I design, with coding agents. Working software in days, not months. And an agent grows every branch it’s asked for, plus a few it wasn’t.

03

The judgment didn’t go away. It moved.

Growing is easy. Pruning is the craft. My work now is deciding what stays: the rules an agent reads first, the checks every change must pass, and the calls only a person should make.

See it in Agent Review

Built end to end

Real products, not concepts: designed, built and handed over, each left with the person it was made for and a way to keep it current without me. Both built with coding agents. This site is built the same way.

Door County Found homepage: a vintage travel-poster layout with the headline “Door County, the way we know it” over a topographic map and three photo prints labeled Sister Bay, Baileys Harbor and Jacksonport.

For my sister

Door County Found

A regional travel guide where every place is structured data rather than a blog post, so dog-friendly and vegetarian work as real filters instead of tags. I built the product, the identity, and the editing workflow my sister uses to keep it current.

  • Visual identity
  • Information architecture
  • Astro build

How I built it Open the site (opens in a new tab)

  1. The Lucy Learns splash screen: the app name in a tall serif above an illustration of a black Labrador and her person crouched nose to nose, with the build version below.

    01 Built for one dog in particular

  2. Lucy Learns home screen: the Calm Door Greetings track and today’s homework with a Start session button.

    02 Today’s session, already chosen

  3. End of session: Level 1 cleared, ready for the next step.

    03 End on a win, next one queued

For Lucy

Lucy Learns

A mobile app that turns a professional trainer’s handouts into guided sessions you can run with a leash in one hand. One instruction per screen, a live rep tally, and progress in the levels the trainer already uses. Installs to the phone and works offline.

  • Product design
  • Illustration
  • Mobile / PWA

How I built it Open the app (opens in a new tab)

Working on something like this? Start a conversation. There are other things I make, too: a book, and identity and illustration for clients.

About

Adam Hickey is a senior product designer in Minneapolis, Minnesota, who works on software that has grown complicated: enterprise platforms, design systems, operational workflows, and how people and AI agents work together, after twenty years in enterprise consulting and studio design.

Complicated software is my favorite kind of problem. It took twenty years and two careers to be able to say that.

Craft · 2005-2013I started in graphic and digital design and spent eight years as a hybrid designer / developer across three studios, the last five at Pixel Farm. Two iOS apps, a boat configurator for Lund, and the front end under a lot of it. Designing and building weren’t separate jobs yet, so I did both, in a room where whoever shipped it sat close enough to argue with.

Systems · 2013-2026The work grew into UX and product design, and then into thirteen years at RBA consulting on large enterprise products, for CBRE, Toro, Banner Bank, International Trucks. That’s where I learned that most design problems are communication problems, and that coherence at scale takes systems: design systems, governance, shared patterns, honest measurement. The longest engagement was building and operating a UX practice inside a global enterprise — some of it explained in public, to a user group with the same problems.

Building with agents · 2026–nowAfter thirteen years at RBA, I’m building independently with coding agents: two products in use, client work, and an exploration of what happens when AI becomes an actor inside the product and inside the team that makes it. Agent Review asks where an agent’s autonomy should stop, what a design system needs to tell it, and how a person’s judgment becomes structure it can reuse. It feels less like a departure from twenty years of UX than the place those years were leading. What I want next is one team and a product complicated enough to be worth years.

What I still look for is whether the work keeps guiding people long after the project ends. Not whether the deliverables were good, but whether the team is better at this than it was. That’s the test.

Lucy(Lucy approves of this message from her curled-up spot nearby)

Contact

Tell me about the role

I’m looking for a senior product design role where complex products, systems thinking and hands-on building overlap, especially on a team figuring out what product design becomes as agents take on more of the work. I want to help design the interfaces, systems, boundaries and places for human judgment that make that autonomy useful. In-house, remote, with a team that can hire in Minnesota. Send a few sentences about the team and what it is building. I also take select independent engagements.

Or write to adam@adamhickey.com directly. The résumé (PDF, opens in a new tab) is one page.